Emotion
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This is the story of an android that regains the deprived emotions
Defeat a large number of enemies and strong enemy bosses and proceed while growing
Dark 2D action game
difficulty
There are 5 levels, but the difficulty level is basically high.
His most difficult Very Hard mode probably won't clear properly
There are convenient functions such as "enemy disappearance", "stage shortcut", and "invincibility" so that such people can enjoy it.
Game over
The game is over when HP reaches 0 or the time runs out.
10,000 points are required to continue.
[Character enhancement]
You can strengthen the character after clearing the stage by using the points obtained by defeating the enemies and bosses of each stage.
The strategy of the stage may change depending on how you strengthen it.
[Attribute attack]
There are four types of attributes: fire, ice, wind, and thunder.
The relationship is that flames are strong against ice, ice is strong against wind, wind is strong against lightning, and thunder is strong against flames.
Flame> Ice> Wind> Lightning> Flame
Enemy characters that appear in each stage have attributes, so let's attack by exploiting their weaknesses.
For example, the damage correction and damage color when attacking each attribute against an enemy with a flame attribute are as follows.
Flame attribute: Absorption (green)
Ice attribute: Half (yellow)
Wind attribute: Normal (white)
Lightning attribute: Double (red)
[Battle field]
When an enemy appears, a circular field will be displayed centered on the player.
When you leave the field, the field disappears and SP recovers according to the number of defeated enemies.
operation
Walk: ,
Dash: ,
Crouching:
Jump: Z (up to 2 steps jump)
Guard: X
Attribute attack: C
Fighting attack: V
Attribute switching: S, D
Attribute LV switching: A, F
Convenient function guide: Q
Enemy disappearance: 1
Enemy Appearance: 2
Shortcut: 3
Invincible mode: 4
Stage movement: F1 to F4
Boss stage movement: shift + F1 to F5
* When operating with a controller, it is recommended to set from "Config" on the title screen.
Decision: space
Cancellation: Z
Switching between full screen and window mode: Q + Tab
Defeat a large number of enemies and strong enemy bosses and proceed while growing
Dark 2D action game
difficulty
There are 5 levels, but the difficulty level is basically high.
His most difficult Very Hard mode probably won't clear properly
There are convenient functions such as "enemy disappearance", "stage shortcut", and "invincibility" so that such people can enjoy it.
Game over
The game is over when HP reaches 0 or the time runs out.
10,000 points are required to continue.
[Character enhancement]
You can strengthen the character after clearing the stage by using the points obtained by defeating the enemies and bosses of each stage.
The strategy of the stage may change depending on how you strengthen it.
[Attribute attack]
There are four types of attributes: fire, ice, wind, and thunder.
The relationship is that flames are strong against ice, ice is strong against wind, wind is strong against lightning, and thunder is strong against flames.
Flame> Ice> Wind> Lightning> Flame
Enemy characters that appear in each stage have attributes, so let's attack by exploiting their weaknesses.
For example, the damage correction and damage color when attacking each attribute against an enemy with a flame attribute are as follows.
Flame attribute: Absorption (green)
Ice attribute: Half (yellow)
Wind attribute: Normal (white)
Lightning attribute: Double (red)
[Battle field]
When an enemy appears, a circular field will be displayed centered on the player.
When you leave the field, the field disappears and SP recovers according to the number of defeated enemies.
operation
Walk: ,
Dash: ,
Crouching:
Jump: Z (up to 2 steps jump)
Guard: X
Attribute attack: C
Fighting attack: V
Attribute switching: S, D
Attribute LV switching: A, F
Convenient function guide: Q
Enemy disappearance: 1
Enemy Appearance: 2
Shortcut: 3
Invincible mode: 4
Stage movement: F1 to F4
Boss stage movement: shift + F1 to F5
* When operating with a controller, it is recommended to set from "Config" on the title screen.
Decision: space
Cancellation: Z
Switching between full screen and window mode: Q + Tab
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